So again, you are wrong, there is a purpose for a PC gamer to run the new client. and Pathing etc will be vastly superior to older Skyrim even modded. With a 64-bit client and an updated script extender, memory management along with texture compression, A.I. I was clearly talking about PC - not sure what relevance that PS4 screenshot hasĮven the creator of the mod from your shots (or his) stated the performance hit was too much for the vast majority of gamers. Obviously with mods the 64bit will look better as well My point was as clear as day - old modded modded skyrim looks better than base new skyrim. Īgain - for PC users there is zero purpose to get this if you are running mods. New mounted blade that is freaking awesome. Yes if modding community will continue to work on SSE it will become better in 1 2 years bug free but 1 2 years more will Skyrim be any more actual ? Dark And light Chronicles Dual Universe and many other new amazing game will come out even SSE is not even worth to Pirate at this point. isn't very happy about SEE but what SSE will be without ENB? ![]() I managed to make old Skyrim to run crash bug free with almost 300 mods with stable 40 FPS.Īnd since I got an SSD the load problem dropped to 5 10 sec per load screen from 1 5 min. As I remember Such kind of implementation is often harder to implement than start from scratch so. There is only one thing for PC master race in SSE 64 bit engine and that idk how good is implemented. We might see only top modes transferred and lot of small but great one left behind. And other great mods that were discontinued. It will take years to get SSE to what Skyrim Mod community reached not to mention SSE bugs shadow glitch and crap.HD texture clipping. Uncertain about IBL, detailed shadows, clouds shadows - there rather not than yes." Better forget about subsurface scattering, it's under big doubt (btw, game have some buggy character lighting which changes by angle of camera). In general, same features as current Fallout 4 version have now. The mod can't be similar to original Skyrim ENB by amount of features, it's too much hand work which is done automatically with shader recompiler in old versions (i'm using algorithms for detecting similarity in code and adaptively modify).Ĭan't say for sure, this depends from popularity of this version for users, i'm pessimistic now about modding future of it. Game is very similar to Fallout 4, this means i need to patch each shader manually (and game have 8000+) for every changes of per object data.
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