![]() Ignoring the fact that the AK-Alfa is built on a Saiga receiver and not a Kalashnikov, AK-Alfa gets another boost that is good on paper but struggles to survive practical reality. The flat boost is not enough to pick up 74M's slack, but it is by far the most interesting boost 74M provided to a teammate thus far. This is a no frills buff to AK-15, with some fractional utility when AK-15's mod arrives making it easier for her to get the boosted Damage in retaliation, but again, this is a niche-within-a-niche situation. In practice there is one shot every 3 seconds that is not buffed with Anger to reactivate it, then every shot for the following timeframe will be buffed. AK-15:ĪK-15 probably makes out from AK-74M the best, recieving what amounts to a 40% boost to Damage due to near perfect uptime on her Anger buff. This is unlikely to put AK-12 on even footing with the meta defining DPS ARs as she lacks Special Equipment or a defined niche to stand out in the crowded field of ARs, even after this buff. Outside of the substantial RoF waste, this does improve AK-12's Damage output nicely during the Day, with little to no benefit at night, due to the need for a PEQ. With a VFL, she will cap Crit Rate to take advantage of her slightly better Crit Damage, with the small downside of horrifically overcapping her RoF in the process. AK-12:ĪK-12 gets a flat boost to critical hit damage while her Skill is active, giving her a buff to every offensive stat during her Skill window, and removing some of the penalty from running a chip. If your client is cooperative, and you are willing, there is some value to be gained here, but in almost every situation, simply using RO-Mod, UMP-45 Mod, or a less micro intensive HG/SMG setup is going to perform better. However, wiggling 74U to apply her debuff to every enemy in the formation is both mind numbing and often ill advised as it impacts your ability to actually micro her as the battle demands. Converting her debuff from an active to a passive Skill means that she will have perfect uptime on single targets, which only doubles down on her existing niche or slightly kneecapping bosses, and also means that one can spread her debuff around much more easily with repeated, constant micro. While it is incorrect to say that 74U does not benefit from 74M, she has some of the weakest gains of the group. One needs either to be the absolute best in their field, or have a strong useful niche that only they can perform, and merely becoming a passable DPS AR does not meet either of those thresholds. ![]() This does push AK-47's personal damage output up to respectable levels, on the back of her own relatively good Damage stat, but respectable is not good enough in the limited world of AR/SMG Echelons. While AK-47 takes best advantage of this boost via her Arctic Warfare Speq (VFLs with Crit Damage boosts), she can still benefit even without it. AK-47:ĪK-47 gets an impressive buff, switching her skill values to provide an impressive 100% boost to her Damage, and a boost to Accuracy that is almost entirely forgettable. Further, post Dual Randomness content is quite unkind to AR/SMG echelons so our AK themed team will be competing with the absolute best of the best to try and earn its place. These are almost all useful, but none of them are revolutionary for a given Dolls role. Now, to back up some of the rather aggressive claims about AK-74M's skill made above.Īs stated above, 74M's Skill provides a variety of Skill augments to the various Dolls with 'AK' in their name. While this buff has the advantage of being passive instead of active, it will not be enough of a boost to keep 74M competitive with other self buffing ARs. If used with a traditional AR/SMG Echelon with a full collection of AK dolls (AK12/AK15/AK74U), she sits at a comfortable 20% to both stats, and will when combined with a Chip be sitting around RoF cap, so bear that in mind when team building. Her Skill passively provides her with a 5% boost to Damage and Rate of Fire per Doll using an AK weapon, including 74M herself, so she will always have a tiny bit of additional DPS in exchange for existing. Her stats are fine, with a reasonable Damage and Rate of Fire, but nothing extraordinary. This is obviously a powerful buff, and does help to boost her utility in her team. With that out of the way, AK-74M's other standout feature is her tiles, which buff ARs and SMGs with Damage and Crit Rate. We will discuss the reasons why this is the case in the full analysis. This is a fun gimmick for those who enjoy theme teams, or trying to use unconventional Echelons, but AK-74M focused Echelons will underperform against properly built AR/SMG teams. Her Skill buffs dolls containing 'AK' in the name, the variety increasing with Skill level. First and foremost, AK-74M should be understood to be a gimmick more than a crucial team building element.
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